Gaming Education : Educate developers

Introduction

  1. Gamification of Learning
  1. Game-Based Learning
  1. Augmented Reality and Virtual Reality
  1. Serious Games
  1. Limited Access to Technology
  1. Limited Funding
  1. Resistance to Change
  1. Games can help develop soft skills.
  1. Games can be used for formative assessment.
  1. Games can personalize learning.
  1. Games can provide opportunities for creativity.

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